Invalid material or texture references can now be successfully cleared from the context menu of the slots they occupy The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens The asset preview render process can now be restarted if it stops responding. Using the File Path Editor no longer changes the color space either
Saving and loading projects no longer resets the Color Space of all textures to the default sRGB option.
Additionally, the reflection amount of all V-Ray shaders is also more accurately represented High fresnel IOR values in V-Ray now result in metallic materials in the viewport. The viewport display of various reflective V-Ray materials is improved. The Z Depth render element ‘Depth from Camera’ parameter is removed Use the multi-selection functionality to quickly delete a batch of elements Render element assets are no longer deleted when the category is active and the Purge function is used. The optimizations are most obvious in heavy scenes with big number of assets and complex shading networks This affects asset creation, renaming, deletion, referencing, etc. The entire asset management system is optimized and made more reliable. The installer now properly sets and displays a primary remote server IP address and port number - 127.0.0.1:30304
#Vray proxy trees rhino license
The Chaos Group License Server is updated to version 5.2.2